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* DISCLAIMER: This is a case study from my first portfolio and one of the first product design projects I ever worked on. It's a student project and purely conceptual, but I have a soft spot for it and think it's fun...and it's a good example of an idealized design process and shows my craft. Enjoy! *
Student project
Jun 2020

Wecamp Mobile App Design

Expertise

Sole Product Designer

Platforms

iOS

Deliverables

UX Flow, UI Screens, Prototype

Project Overview

Camping is intimidating if you don't have experience. A friend came to me with this challenge- she had loved the few camping trips she'd been on, but she wasn't an experienced camper and she had few friends that were. This made it hard for her to plan camping trips, and the prospect of leading a trip herself felt unsafe. I approached this problem and sought a solution that would make camping more accessible to the many people who struggle to navigate exploring the great outdoors.


MY INITIAL ASSUMPTION

Inexperienced campers are looking for a way to connect with more experienced campers to go on camping trips.

Going off of my initial user conversation with my friend, and considering my own experience with camping, it seemed obvious to me that the biggest hurdle to going on a camping trip for beginners was simply not knowing enough experienced campers to take them. Without an experienced friend, campers would feel unsafe going on their own or with an inexperienced group. My initial direction was to create a social platform where campers could connect through mutual interests in activities and sites.

REVISED PROBLEM

What campers really need is a way to centralize and simplify the logistics of planning and organizing camping trips.

My research showed that I had jumped to conclusions. While there was interest in meeting fellow campers, users' current journeys showed me the major issue occurred when trips dissolved because planning and organizing became too overwhelming. I shifted direction and focused on a product that would let users discover campsites and utilize a trip planning feature within the app.

How might we help campers discover camping locations and guide them through the challenging logistics of planning the trip?

Explore campsites and view key information, user photos, and reviews.

Wecamp users can browse through campsites and sort by information like location, activities offered, and user reviews. Users can find directions to sites, and are able to navigate to the external booking site to find open dates and permit information.

Find the perfect campsite and "Create a Trip" to collaborate on planning.

User can collaborate in-app and centralize their trip planning for a simpler, streamlined process. Select dates from the campsite profile page to start planning out a trip. Campers can also view and message other users who are interested in their campsite.

Add friends, create a packing list, and more to organize within the trip planner.

Users can easily invite friends to their trip, share internal messages, and start planning what to pack by going off of a list of suggested items. Users can upload photos, and archive their trip plans as a memory to look back on within the app.



USER RESEARCH

Discovery started with user interviews. If their current process broken, how?

My user research started with seeking to understand my friend's problem. I needed to better understand how users were currently approaching camping trips- how are they deciding where to go, what kind of coordination is involved, how large is an ideal group... and so on.

I wanted to get a grasp on the current flow to understand my user and see where I had opportunities to improve their process. I conducted five interviews to dig in to these questions. Afterwards, I sat down to synthesize my notes and identified three major themes:

1. "I'm too intimidated to plan a camping trip on my own."

Poorly planned trips can become dangerous, and inexperienced users who hadn't grown up camping didn't feel safe or knowledgeable enough to lead a trip on their own or camp solo.

2. "I'm willing to meet up with people from apps- with certain requirements."

Users would, and had, met up with other users on apps but wanted certain requirements to be met in order to feel safe, such as recent photos, verified basic information, and preferably linked social media accounts.

3. "I think of camping as a social experience to bond with friends."

Users considered camping to be a fundamentally social activity- I at first took this as validation to have a primarily social focus for the app.





JOURNEY MAPPING

Identifying the true pain point: trips dissolve when groups struggle to coordinate.

When I journey mapped my users' experiences, it became clear to me what the true issue was. I found that camping plans tended to dissolve when a group couldn't be successfully coordinated. Without an experienced group member or a large enough group size, users felt unsafe and ill-prepared to make a trip. They often ended up cancelling the trip or opting for a day hike instead.

Even without a highly experienced friend, users were still very open to going on a camping trip that had enough group members to feel safe- most commented a number around five for ideal group size. Factors like permits, dates, and packing lists proved to be the true hurdles for users when planning trips.






It wasn't all pain points in the trip planning phase.

While users could ultimately become discouraged by more detail-oriented aspects of the planning process, I saw that users loved the excitement of the early planning stages. They loved searching for campsites, seeing beautiful photos, and researching the activities available at each location. I wanted to harness this high point of excitement with my product and replicate it with discovery.

DESIGN SPRINT

Bringing the ideas from discovery to the page with a round of speed sketching.

I started off the ideation process with a round of speed sketching to start bringing my ideas to life. Putting pen to paper, I spent one minute on each screen and let the ideas flow, sketching out eight panels in total.
BETA WIREFLOW

Identifying minimum viable product features.

I reviewed my ideation sketches from the speed round and identified the areas I wanted to focus on. I referred back to my persona and my revised goal; I needed to keep a social aspect so users could collaborate with each other in app, but I also wanted a focus on the trip planner. I needed a way for Annie to discover a new campsite, and then start planning and organizing a trip with her friends. 

I considered which panels could create this flow, and I built a beta wireflow happy path for Annie that included the essential screens. After a few rounds of testing on the paper prototype, I determined the flow was intuitive for users.


LO-FI PROTOTYPE

Taking the refined ideas to lo-fidelity to prototype and test.

I took my beta wireflow to lo-fidelity with the same user flow. Users would be able to find a campsite on the home feed, see which other friends are interested in that site and view their profile, and create a plan through the trip planner.


USABILITY TESTING

How can we encourage users to connect? Following usability test findings.


I gave three usability test participants a task to find a campsite and create a trip with a friend on the app. I observed as participants navigated the app and noted any challenges, likes, or dislikes they had during the experience. From this round of usability testing I received crucial feedback as to how I could iterate my app for my hi-fidelity version. I focused on the following three major insights.





Let users share campsites externally.

Participants were excited about the prospect of sharing campsites with their friends. However, they all wanted to be able to share sites externally.

I created the option to share the campsite as a link, allowing users to open their contacts and send the site outside of Wecamp along with an invitation to the app.

Encourage users to plan.

Users tried to “Book” on the campsite profile, which would take them to an external booking site and lose the value of the trip planner.

I shifted the hierarchy and moved "interested campers" and the trip planner to the forefront to encourage these actions.

Make it easier to spot
"Open Trips."

It took users a bit of digging around to find "Open Trips" on user profiles.

This was a key feature of the app to promote planning. I enlarged the section and made it more prominent on the user profiles.  

The key features of the final solution.

After multiple rounds of refining and iterating, here are the major features of Wecamp's minimum viable product that I ended up with at the end of the design sprint.


‍‍

Browse through trending local
campsites with photos and reviews.

Upon login, users are immediately greeted by Wecamp's discovery-focused home feed. Designed to excite users off the bat and encourage planning and exploration, campsites are displayed in appealing categories along with prominent, scenic photos of the sites.

Users can scroll through a feed of local spots organized by filters like activities, distance, and popularity. Location and user reviews are easy to spot at first glance.


Show your interest in campsites
and share with friends in a click.

The campsite profiles lead with eye-catching images of each camping location and provide essential information like address and amenities.

Users are also able to "Share" the campsite with their friends on the app or share externally through a text message. They can also mark their interest in a site so that other users are able to view their profiles and reach out to them.

Collaborate in-app for a simplified
trip planning experience.

The app allows group members to collaborate and plan their camping trips from within the app. The planner is linked to the campsite profiles and allows users to write internal notes, create packing lists, and post photos of their group.

Users are also able to post their trips for other users to view if they are open to adding new members to their trip. Users can view "Open Trips" from their home feed as well as through the profile of the campsite.

Discover and message like-minded campers near you.

Users can display their bio, interests, hobbies, and express their personalities through the user profile. Profiles offer engaging question prompts where users can answer fun questions about camping.

Noting my interviewees' desire for verified information on a profile for safety reasons, the profiles display basic information, recent photos, and linked social media.

Look back on group trips in your archive.

The "Trips" view is where users can quickly view the camping trips they've planned through the app.

Since users were gathering useful information in the Trip Planner, instead of simply deleting it once the trip is completed, users are able to "Archive" trips. This leaves them with notes, photos, and information to look back on.

Save destinations to your favorites for future trips.

If users spot a campsite that looks amazing but they aren't quite ready to plan a trip yet, they can easily save it into their "Favorites" tab to keep it in mind for the future.

By clicking into the tab, users can easily scroll through the campsites they've saved and get inspired to plan a new trip.

NEXT STEPS

Test, iterate, and test again!

My next step is testing the hi-fidelity prototype and seeing how users respond, particularly whether users are more inclined to act socially with the "Open Trips" and "Interested Campers" iterations.

Determine reviews flow.

With the scope of my project, I wasn't able to tackle the flow for leaving campsite reviews and photos. Participants enjoyed this feature, so given more time I'd build an easy and potentially incentivized way to submit reviews.

Consider a knowledge base.

An idea that came during speed sketching was a knowledge base offering basic camping tips and safety information. I felt this could be a great way to empower users, and is something I'd love to explore in further iterations.